We can use tick groups and prerequisites to control the order in which game actors run their per frame logic. However, it is not clear what order actors/objects are processed by the physics simulation. Do they process in an order in which we have any control?
Along with this, is there any way to get a callback when an actor / component has finished its physics simulation for that particular sub step / frame? And I mean from within the physics simulation, not afterwards as results are producing notifications. I know we can register for and get event callbacks from PhysX when an object collides with another, or wakes up or goes to sleep - but what about just when they have finished their simulation step?
Thanks!