Critical Error While Saving

Every time i try and save my game i get a crash and this error in the log, i saved it fine the last time i saved and i have not changed anything since last save, but i am getting this now, anyone know what’s causing it?

[2014.05.30-19.37.42:349][  1]Cmd: UpdateLandscapeEditorData -warnings
[2014.05.30-19.37.42:353][  1]Cmd: UpdateLandscapeEditorData
[2014.05.30-19.37.42:359][  1]LogAssetRegistry: Asset discovery search completed in 5.0933 seconds
[2014.05.30-19.37.42:415][  2]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>FC742827ADBB9DAC</RequestId><HostId>FgATANe5TIFdUWmiVXMB1qtM8Qkw3hWHLR5YHwLrqm5zafpC23Y/dmMRLzuBA7a5</HostId></Error>
[2014.05.30-19.37.42:517][  6]LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>01A5E9A6D9BBE590</RequestId><HostId>5xT6WOx1LCvo+O2MMejyBTHSQ/C1EVRnPm+tTl5k1bWRRa+0cBJRE5bEGEYEbOPw4z0Rvj54f0M=</HostId></Error>
[2014.05.30-19.37.42:545][  7]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>26341A5C3E47794F</RequestId><HostId>+LqQBfUzf253zq+zB23CmERefTUj+YklReNQOC8+4TCx4Irj06sISulCEqqMFJQ3</HostId></Error>
[2014.05.30-19.37.42:593][ 10]LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>A9EA8F1393A6C25F</RequestId><HostId>hVODA/o4lU4ZeKsywPy/UunpGXIllWu4Nbxg5KYazdBHiJZrC1KQCVihXrIr3fSf</HostId></Error>
[2014.05.30-19.37.42:605][ 11]LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
[2014.05.30-19.37.43:496][ 67]LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_0) Not registered. Aborting.
[2014.05.30-19.37.43:496][ 67]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
[2014.05.30-19.37.43:768][ 67]LogUObjectBase:Error: Object flags are invalid or either Class or Outer is misaligned
[2014.05.30-19.37.43:768][ 67]LogWindows:Error: appError called: Attempt to save bogus object 000000000B299D00 GSerializedObject=None  GSerializedProperty=None
[2014.05.30-19.37.43:768][ 67]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.05.30-19.37.43:768][ 67]LogCrashTracker: 


[2014.05.30-19.37.43:891][ 67]LogCrashTracker: 


[2014.05.30-19.37.43:891][ 67]LogWindows: === Critical error: ===


[2014.05.30-19.37.43:891][ 67]LogWindows: Attempt to save bogus object 000000000B299D00 GSerializedObject=None  GSerializedProperty=None


[2014.05.30-19.37.43:891][ 67]LogExit: Executing StaticShutdownAfterError
[2014.05.30-19.37.43:984][ 67]LogWindows: FPlatformMisc::RequestExit(1)
[2014.05.30-19.37.43:984][ 67]Log file closed, 05/30/14 20:37:43
enter code here

This is also stopping me from playing in the editor, i cannot do anything while this bug persists, and it does not declare which object is “bogus”

Hello Divinitize,

Just to be clear, are you crashing during play in editor when you save your game state, or immediately when you hit Play?

Could you please let me know how you are implementing your save state system?

Thank you,

~Sam

Hi Divinitize,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you,
~Sam