Questions about AI

Hey guys,

I’m starting a new project working with Unreal and wanted to get some recommendations on how to implement the AI.

This game will have a similar style to Clash of Clans (Tower Defense style), with a fort and small enemies attacking. This game will also exist on a table within the environment, which might make the nav mesh a bit odd. I was just wondering if the AI for this should be implemented like the behavior tree walk through found here in the Unreal docs, or if there’s another way that would be more efficient or more to scale for this endeavor.

I only ask because I am unfamiliar with this and just want to make sure this route would be best before putting in a lot of time learning it.

Thanks guys