GearVR app crash at Open Level
I am trying to build simple aplication for GearVR with two maps ("Empty" and "Aran_Test"). The first map is loaded at startup and it works fine. But when I want to move to the second map via Open Level node, my app crashes and Oculus Home default map is loaded. Both maps are included in Project Settings "List of maps included in package build", the first map is set as default map for game. All Android settings are set correctly (I hope so), because I have already built working app for GearVR.
The best part is, that the crash occurs randomly. Sometimes my second level is loaded correcly but mostly - it is not. When I run my app via "Developer Mode" from GearVR Service from Android, it works fine.
Here is the crash moment from my log: log.txt
Why this Open Level does not work every time?
asked Oct 06 '16 at 08:30 PM in Packaging & Deployment
UE-36903 is already entered for this issue. It's currently unresolved but we're working diligently to resolve the issue as soon as possible.
answered Oct 12 '16 at 08:00 PM
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