Landscape collision seems to be offset when making holes with Landscape Visibility??
When working on the Landscape in the Current version of Unreal. 4.13.1, I noticed an odd offset with Landscape Collision and the holes made with the Landscape Visibility tool.
It's more noticeable with smaller holes made, but it would appear that the collision made is partially offset from the actual hole displayed on the Landscape. (see pic below)
Now, i'm not a pro at the new landscape tool, but is this a possible bug? Because of this, I can shoot or fall through visible terrain on one side, while i can collide/stand on and have shots blocked by invisible terrain on the other.
asked Oct 06 '16 at 09:49 PM in Bug Reports
Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our public issues tracker.
Once the issue has been addressed by our engineers either myself or another staff member will return with an update.
Let me know if you have further questions or need additional assistance.
answered Oct 12 '16 at 03:36 PM
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