Animation blueprint repeating transition state
Hey guys so i had to upgrade to 4.13 because 4.12 had a sequencer bug that halted work no I've got an problem with the animtion BP and im wondering if anyone else if having this issue...
From more core blend-space i add a state that equips my weapon that then transitions into my weapon Core Blend-space
The issue is after playing any animation while in the weapon core blendspace..it repeats the "equip sword" animation state right after the animation is played.
For testing created a new project and was able to recreate this as well..
(Below the gif shows my equipping the sword and initiating the attack, but after the attack it done the equip animation is played which isnt initiated by me)
EDIT: after doing some more testing I figured that it happens only with in the Sword blendspace AND using Montages
if i just used the state machine for the attack it doesnt repeat...this is bothersome as doing a combo system in the state machine is.......well just no..
Any help getting fixed or fixed for the next version would be nice
asked Oct 06 '16 at 10:06 PM in Blueprint Scripting
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