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Ribbon particles don't use Relative Time node

When using a Ribbon particle effect, the Particle Relative Time node in a material stops working. This node is helpful for creating external effects that cannot be done inside the particle editor itself. Is there another way to accomplish this?

Product Version: UE 4.13
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asked Oct 06 '16 at 11:19 PM in Rendering

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Master Noob
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2 answers: sort voted first

This should be fixed in the Dev-Niagara stream.

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answered Aug 29 '18 at 05:27 PM

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Shaun Kime STAFF
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You could use the dynamic node, if you dont need color you can abuse the RGBA channels from a particle color node, or in worst case control it trough blueprint.

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answered Oct 07 '16 at 07:42 AM

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Luos
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