Player die after a long distance
Hi people and welcome, thanks in advice.
let's me explain my problem, i make a terrain heightmap with scape that give me a 4k 16-bit png texture wich have pretty good detail, so i decided to scale it for 800x 800y 400z in the third person example the problem is that when i walk until a specific point my character dead and block me in pie mode, i need to know where the problem is like if the map is to big and there is some sort of "walkable volume" that make me die on it's edge, something like the kill z parameter in world setting, can you help me? hope that isn't the wrong section to post. is there a start radius zone that let me die?
That are not kill Z problem!
i've found the problem and the solution! :)
A good one is to cut in chuck your heightmap and enable tiled composition.
Thanks to all!
answered Oct 07 '16 at 05:02 AM
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