I created a loop with a break in my HUD script - I guess there was an error with how I set it up, but the editor closed right down completely and now I am unable to open this project at all. Everytime I try to load it, the editor just shuts down. I have a TONNE of work in there that I can’t afford to lose! Is there anyway I can get my blueprints back? I tried importing the blueprints into another new project, and as soon as I go to open the blueprint in the editor, the editor shuts down again. ACK!!! This goes for ANY blueprint that was in the project, including my character, game mode, state etc.
I can’t afford to lose all this hard earned work. What can I do??
This is what I get when I try to open the project from within VS2013
[2014.05.30-20.48.14:768][ 0]LogWindows: Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:C:\UnrealEngine-4.2.0-preview\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 359]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xeb8be5a6 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xeb760f85 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-Core.dll]
FScriptBuilderBase::EmitTermExpr() 0xe701a0c7 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:361] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FScriptBuilderBase::EmitTerm() 0xe7019ffb + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:764] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FScriptBuilderBase::EmitFunctionCall() 0xe701874a + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:687] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FScriptBuilderBase::GenerateCodeForStatement() 0xe70282a2 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1120] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismetCompilerVMBackend::ConstructFunction() 0xe7009a3b + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1243] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismetCompilerVMBackend::GenerateCodeFromClass() 0xe702850d + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1203] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismetCompilerContext::Compile() 0xe70057bc + 40 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3265] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismet2CompilerModule::CompileBlueprintInner() 0xe70062ed + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:125] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismet2CompilerModule::CompileBlueprint() 0xe7005e5a + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:168] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismetEditorUtilities::CompileBlueprint() 0xe7d09eb3 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:331] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintEditorUtils::RegenerateBlueprintClass() 0xe7cd4acd + 25 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1029] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
ULinkerLoad::RegenerateBlueprintClass() 0xeb36e326 + 0 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:94] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::CreateExport() 0xeb3a673b + 14 bytes [File=c:\unrealengine-4.2.0-preview\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3188] [in C:\UnrealEngine-4.2.0-preview\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::LoadAllObjects() 0xeb3be412 + 10 bytes [File=
[2014.05.30-20.48.14:769][ 0]LogExit: Executing StaticShutdownAfterError
[2014.05.30-20.48.14:776][ 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x16c0 has exited with code 3 (0x3).
The thread 0x1990 has exited with code 3 (0x3).
The thread 0xf88 has exited with code 3 (0x3).
The thread 0x1b40 has exited with code 3 (0x3).
The thread 0xc28 has exited with code 3 (0x3).
The thread 0x12d8 has exited with code 3 (0x3).
The thread 0x1b54 has exited with code 3 (0x3).
The thread 0xe28 has exited with code 3 (0x3).
The thread 0x1b7c has exited with code 3 (0x3).
The thread 0x4b0 has exited with code 3 (0x3).
The thread 0x60c has exited with code 3 (0x3).
The thread 0x19ac has exited with code 3 (0x3).
The thread 0x1728 has exited with code 3 (0x3).
The thread 0x18b8 has exited with code 3 (0x3).
The thread 0x1a64 has exited with code 3 (0x3).
The thread 0x4a4 has exited with code 3 (0x3).
The thread 0x1ac4 has exited with code 3 (0x3).
The thread 0xa14 has exited with code 3 (0x3).
The thread 0x1310 has exited with code 3 (0x3).
The thread 0x162c has exited with code 3 (0x3).
The thread 0x964 has exited with code 3 (0x3).
The thread 0x19dc has exited with code 3 (0x3).
The thread 0xa28 has exited with code 3 (0x3).
The thread 0x1a10 has exited with code 3 (0x3).
The thread 0x844 has exited with code 3 (0x3).
The thread 0x3bc has exited with code 3 (0x3).
The thread 0xf04 has exited with code 3 (0x3).
The program '[5524] UE4Editor.exe' has exited with code 3 (0x3).