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Unreleasing Your Game or Long Term Licensing

One concern that I have is, "What happens 30, 40, 50+ years from now?"

Chances are, an indie title will not be earning $3,000 per quarter, or anywhere close to it, decades after release. Is there a way to stop reporting until you have quarters with actual revenue owed? Failing that, is there a way to declare your game as "off the market", assuming your distribution channel (Steam, your website, etc.) allows you to pull your content?

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asked May 30 '14 at 08:52 PM in Legal & Licensing

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ScottMichaud
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As a licensee, your royalty (and royalty-reporting) obligations are triggered when your game as earned royalty outside of the royalty-exclusions listed in the EULA. Therefore, if you game earns nothing (or less than $3,000) in a quarter, you have no obligation to Epic.

That said, you certainly have no obligation to keep your game on the market, and most distribution mechanisms don't require you to keep selling your game.

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answered May 30 '14 at 08:58 PM

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atypic STAFF
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avatar image ScottMichaud May 30 '14 at 09:05 PM

Oh interesting. The FAQ and EULA sounded like you needed to report all quarters, even without royalties due.

Thanks!

avatar image Midnight640 Mar 05 '16 at 01:38 PM

does this mean that if my game earns less then 3000$ (per quater) i do not have to report the quater

avatar image atypic STAFF Mar 05 '16 at 02:49 PM

That's right

avatar image ara Nov 18 '16 at 02:31 AM

This answer was very useful. The EULA does sound like all quarters need to be reported, even with exemptions.

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