x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Crash on toggling streaming level visibility

I'm working with streaming levels on my current project. I'm having an issue where, for some reason, a sublevel I'm streaming in has a bunch of actors at the wrong locations (it looks like this when opened by itself, but like this when viewed in the persistent level). In troubleshooting that, I found that I also can't toggle that level's visibility, or remove that level from the persistent level, without the engine crashing.

Below is my log from my crash just after I tried to remove the level. Help meeeee. (Sublevel is S_Hub_Industry, persistent level is S_Hub_Main).

 [2016.10.07-03.12.49:955][683]MapCheck: New page: Map Check
 [2016.10.07-03.12.49:955][683]LightingResults: New page: Lighting Build
 [2016.10.07-03.12.50:008][683]LogReferenceChain: Searching referencers for S_Hub_Industry. This may take several minutes.
 [2016.10.07-03.12.50:671][683]LogReferenceChain: Generating reference graph ...
 [2016.10.07-03.12.50:688][683]LogReferenceChain: Level 0 has 2 nodes ...
 [2016.10.07-03.12.50:731][683]LogReferenceChain: Level 1 added 4 nodes ...
 [2016.10.07-03.12.50:772][683]LogReferenceChain: Level 2 added 3 nodes ...
 [2016.10.07-03.12.50:817][683]LogReferenceChain: Level 3 added 1 nodes ...
 [2016.10.07-03.12.50:864][683]LogReferenceChain: Level 4 added 2 nodes ...
 [2016.10.07-03.12.50:906][683]LogReferenceChain: Level 5 added 4 nodes ...
 [2016.10.07-03.12.50:950][683]LogReferenceChain: Level 6 added 4700 nodes ...
 [2016.10.07-03.12.50:999][683]LogReferenceChain: Level 7 added 13768 nodes ...
 [2016.10.07-03.12.51:050][683]LogReferenceChain: Level 8 added 17267 nodes ...
 [2016.10.07-03.12.51:098][683]LogReferenceChain: Level 9 added 1437 nodes ...
 [2016.10.07-03.12.51:143][683]LogReferenceChain: Level 10 added 2 nodes ...
 [2016.10.07-03.12.51:187][683]LogReferenceChain: Level 11 added 0 nodes ...
 [2016.10.07-03.12.51:187][683]LogReferenceChain: Generating reference chains ...
 [2016.10.07-03.12.51:188][683]LogReferenceChain:   
 [2016.10.07-03.12.51:188][683]LogReferenceChain: External Referencers:
 [2016.10.07-03.12.51:188][683]LogReferenceChain:   
 [2016.10.07-03.12.51:188][683]LogReferenceChain: (root) (standalone) World /Game/Maps/S_Hub_Main.S_Hub_Main->CurrentLevel
 [2016.10.07-03.12.53:917][683]LogReferenceChain:   Level /Game/Maps/S_Hub_Main.S_Hub_Main:PersistentLevel->UE4Editor-Engine.dll!ULevel::AddReferencedObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\level.cpp:286]
 [2016.10.07-03.12.53:917][683]LogReferenceChain:     LightingSystemSwitcher_C /Game/Maps/S_Hub_Main.S_Hub_Main:PersistentLevel.LightingSystemSwitcher_116->CallFunc_CreateDynamicMaterialInstance_ReturnValue3
 [2016.10.07-03.12.53:917][683]LogReferenceChain:       MaterialInstanceDynamic /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052.LPVAreaLight.MaterialInstanceDynamic_312->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:         (PendingKill) StaticMeshComponent /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052.LPVAreaLight->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:           (PendingKill) Torch_C /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:             (PendingKill) Level /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:               (target) World /Game/Maps/S_Hub_Industry.S_Hub_Industry
 [2016.10.07-03.12.53:917][683]LogReferenceChain:   
 [2016.10.07-03.12.53:917][683]LogReferenceChain: (root) CrowdManager /Game/Maps/S_Hub_Main.S_Hub_Main:NavigationSystem_0.CrowdManager_0->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:   NavigationSystem /Game/Maps/S_Hub_Main.S_Hub_Main:NavigationSystem_0->AbstractNavData
 [2016.10.07-03.12.53:917][683]LogReferenceChain:     AbstractNavData /Game/Maps/S_Hub_Main.S_Hub_Main:PersistentLevel.AbstractNavData-Default->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:       Level /Game/Maps/S_Hub_Main.S_Hub_Main:PersistentLevel->UE4Editor-Engine.dll!ULevel::AddReferencedObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\level.cpp:286]
 [2016.10.07-03.12.53:917][683]LogReferenceChain:         LightingSystemSwitcher_C /Game/Maps/S_Hub_Main.S_Hub_Main:PersistentLevel.LightingSystemSwitcher_116->CallFunc_CreateDynamicMaterialInstance_ReturnValue3
 [2016.10.07-03.12.53:917][683]LogReferenceChain:           MaterialInstanceDynamic /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052.LPVAreaLight.MaterialInstanceDynamic_312->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:             (PendingKill) StaticMeshComponent /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052.LPVAreaLight->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:               (PendingKill) Torch_C /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel.Torch_1052->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:                 (PendingKill) Level /Game/Maps/S_Hub_Industry.S_Hub_Industry:PersistentLevel->Outer
 [2016.10.07-03.12.53:917][683]LogReferenceChain:                   (target) World /Game/Maps/S_Hub_Industry.S_Hub_Industry
 [2016.10.07-03.12.54:587][683]LogWindows: Windows GetLastError: The operation completed successfully. (0)
 [2016.10.07-03.12.55:426][683]LogCrashTracker: 
 
 
 [2016.10.07-03.12.55:426][683]LogCrashTracker: 
 
 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: === Critical error: ===
 [2016.10.07-03.12.55:426][683]LogWindows:Error: 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorLevelUtils.cpp] [Line: 425] 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: World /Game/Maps/S_Hub_Industry.S_Hub_Industry didn't get garbage collected!
 [2016.10.07-03.12.55:426][683]LogWindows:Error:    (Object is not currently rooted)
 [2016.10.07-03.12.55:426][683]LogWindows:Error: 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: 
 [2016.10.07-03.12.55:426][683]LogWindows:Error: KERNELBASE.dll
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-UnrealEd.dll!EditorLevelUtils::RemoveLevelFromWorld() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorlevelutils.cpp:425]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-WorldBrowser.dll!FLevelCollectionModel::UnloadLevels() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\worldbrowser\private\levelcollectionmodel.cpp:630]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-WorldBrowser.dll!FStreamingLevelCollectionModel::UnloadLevels() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\worldbrowser\private\streaminglevels\streaminglevelcollectionmodel.cpp:142]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-WorldBrowser.dll!TBaseSPMethodDelegateInstance<0,FStreamingLevelCollectionModel,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-WorldBrowser.dll!TBaseSPMethodDelegateInstance<0,FStreamingLevelCollectionModel,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:423]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:92]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1027]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:987]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:115]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4890]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5348]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5328]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: USER32.dll
 [2016.10.07-03.12.55:426][683]LogWindows:Error: USER32.dll
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 [2016.10.07-03.12.55:426][683]LogWindows:Error: KERNEL32.DLL
 [2016.10.07-03.12.55:426][683]LogWindows:Error: ntdll.dll
 [2016.10.07-03.12.55:426][683]LogWindows:Error: ntdll.dll
 [2016.10.07-03.12.55:426][683]LogWindows:Error: 
 [2016.10.07-03.12.55:451][683]LogExit: Executing StaticShutdownAfterError
 [2016.10.07-03.12.55:486][683]LogWindows: FPlatformMisc::RequestExit(1)
 [2016.10.07-03.12.55:486][683]Log file closed, 10/07/16 14:12:55
 


Product Version: UE 4.13
Tags:
more ▼

asked Oct 07 '16 at 03:21 AM in Using UE4

avatar image

JoeWintergreen
326 10 18 28

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question