Set Anim Instance Class not working ? ?
I'm trying to prototype a game where the player can shapeshift based on the absorbed powerup. How I do this is that when the player gets the coin, it changes the players mesh and anim instance; however, it only changes the mesh but the anim instance doesn't work.
The 2 characters have different skeleton and meshes.
The image above is the Coin blueprint. When the player overlaps with the coin, it disappears and only changes the mesh. Am I close to being correct with this blueprint or am I way too far away from achieving what I want?
Thanks in advance for anyone that helps :)
asked Oct 07 '16 at 05:20 AM in Blueprint Scripting
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