Level blueprint networking problem

Hi friends,
I have a problem on level blueprint. The funcions I created dont showed up on clients.
I want to change the rotation of the map, on event beginplay, but there are problems with the character start because of the character rotation, so I created an event what is works perfectly on the server, but doint nothing with the client character. (using the same “Tank1Char” actor as character on both sides.).( had an other solution, make the pivot point the root component for the Character, and it was worked fine too on server side, but nothing on client.)
Pivot pont is the root component of everithing, the blueprint get the location and rotation of the player starts, and sets it to the character(s)
Pls can someone tell me how can I set it to work on both sides? I watched the networking tutorial, have more funcions allredy on my project what is working perfectly, but nothing works on this. :frowning:

Get Player Character works only for solo or local multiplayers, you can’t use it for multiplayer with more than 1 computer, because player controllers aren’t on all clients … see replication tuto for more info …