How to set visibility of a BP's component in a multiplayer?
Here's the problem : I have a BP Actor class. I have a box collision and a particle system (visibility unchecked) components in there. When player overlaps the box it lets him press a button which makes the particle visible. However, when I try a multiplayer, it only shows particle to the player who pressed the button and not to anybody else.
Here's my BP set up :
I have also replication checked for this BP, still doesn't work for everybody.
asked Oct 07 '16 at 12:01 PM in Blueprint Scripting
Components don't always replicate, you might have to set the replication up on the individual component. So at BeginPlay you could do the following-
I think that will solve your issue.
You can find further information here - https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Actors/Components/
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