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Change actor sublevel at runtime


We use level streaming and we want to allow characters to switch from a sublevel A to a sublevel B. Actually, unloading a sublevel destroy their characters.

Is there something I can use to change an actor sublevel at runtime or must I cheat and place them on persistent and enable / disable them when needed (that would be a lot of work as I need to hide them, disable all components, disable AI, ...) ?

Thanks a lot.

Product Version: UE 4.12
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asked Oct 07 '16 at 01:09 PM in C++ Programming

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