Better Ball Physic
I want to create a billardgame but that´s not possible to do this with the normal physic because the ball cant stop rolling. Does somebody know a plugin, tool, tutorial or something else what can help me to realize a better physic for a billardgame?
I hope somebody can help me! Greetings
asked Oct 07 '16 at 01:37 PM in Using UE4
I've come across this before. I believe the issue comes from the problem that a mathematical representation of a sphere leads to its contact point with a flat surface being infinitely small.
One possible solution could be to add some angular dampening faking the rolling resistance: https://docs.unrealengine.com/latest/INT/Engine/Physics/FrictionRestitutionAndDamping/
answered Oct 07 '16 at 02:21 PM
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