How can I get access to the actual movement mode?

how can access to the “actual movement mode” in c++ ? The idea is to know when the pawn is falling.
in blueprint i cant get it, for example, with the parameter Event OnMovementModeChanged / “new Movement Mode”

Thanks!
,how

Movement mode is part of Character Movement Component, you need to include that in to actor or use Character class which i think got this component out of the box

yes, you are right

	if (CharacterMovement->MovementMode == MOVE_Falling){

	}

thanks!

Pode me ajudar estou tentando conectar o moviment mode no AND mas nao estou conseguindo. meu unreal é a verssão 4,19,0