How to despawn emitter?
I've set up this basic blueprint that spawns a fire emitter by the player's feet if they stand in a fire. All I would like to know is how I would despawn the emitter at the player's feet when they walk out of the fire after 1 second. Thanks.
asked Oct 07 '16 at 04:19 PM in Blueprint Scripting
What you could do is when your player enters the radius, you spawn the emitter like you have but then you set that as a variable. Then when OnEndOverlap is triggered there is a delay followed by a DestroyComponent on that fire variable.
Heres a quick example I came up with -
answered Oct 07 '16 at 04:35 PM
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