How do you create plugin Modules?

I’ve been messing around with Slate, pretty cool. I’d like to try and inject some stuff into editor. Is there a small sample you can provide to get me started?

Slate documentation gives guts of laying out controls, but no context on where or when that code would need to be run for making an editor plugin.

Hi . Plugin support is currently being developed. We plan on including this system in next beta release.

Ok, thanks Leslie.

Even though true plugin support isn’t ready yet, you can still extend editor by creating new editor-specific modules in your game project. You can create whole new Slate windows and tabs, customize “Details” for specific object properties, add new editor menu items, and such. Documentation on these features is currently scarce, but if you ask specific questions we can help you through it. Extensibility of tools is very important to us, and we’d love to hear feedback in that area.

Okay it would seem that I’m a moron and missed dependencies settings in Build.cs file… my plugin is now loading and I’m in position where I can start to do some extension to editor I believe :slight_smile: Where to now?

Hey TommyBear,

Sorry for delay in response. This is an Archived post from our beta users, put here for reference. If you still have questions about your next step, please feel free to start a new post on AnswerHub so we can address it there with updated information. Thanks!