GoogleVR Daydream and Cardboard bad rendering

Hi, first of all, I followed these two by the book:

https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/Daydream/index.html

https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/3/index.html

As you can see, I don’t see in the packaged GoogleVR build the textures/lighting of the scene, or the materials. I don’t know what is happening but I have never got to get them right…

The skyblueprint is displaying great, oddly…

All the materials are fully rough, the lighting is just a dominant light set to static (also tried stationary, no luck) and there is nothing more on the scene. What is happening?

Regards and thanks in advance!

ps: i am testing it on a S6 device