Material not connected to mesh when FBX is overwritten
Scenario: I already have a hair.fbx in Unreal, I assign a new material in Maya, export/overwrite hair.fbx in the Content folder. When it refreshes in Unreal the new material assigned in Maya does not come in.
I have an example image of what this looks like.
Follow this question
Once you sign in you will be able to subscribe for any updates here