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Material not connected to mesh when FBX is overwritten

Hi all,

Scenario: I already have a hair.fbx in Unreal, I assign a new material in Maya, export/overwrite hair.fbx in the Content folder. When it refreshes in Unreal the new material assigned in Maya does not come in.

I have an example image of what this looks like.

alt text

Product Version: UE 4.13
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asked Oct 07 '16 at 09:00 PM in Using UE4

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artmonkeygod
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avatar image EyeDee10Tee Oct 08 '16 at 12:08 PM

I would force reload the material to see if that works. Sometimes automatic things just dont work right. Hair looks great BTW.

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