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How do I get the number of Controllers attached to my Machine?

I want to create multiple local players based on the number of gamepads connected to my local computer.

Is there a way to detect the number of gamepads connected on Blueprint?

I have found this solution but It requires to compile the Engine code :( https://answers.unrealengine.com/questions/142358/question-is-there-a-way-to-detect-a-gamepad.html

Thank you

Product Version: UE 4.12
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asked Oct 07 '16 at 09:21 PM in Blueprint Scripting

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JoMaz
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2 answers: sort voted first

Did you ever find a solution?

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answered Aug 27 '18 at 11:41 PM

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TheArchive
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FCoreDelegates::OnControllerConnectionChange

Hope it helps!

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answered Nov 30 '18 at 05:04 AM

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Physwf
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