How do I get the number of Controllers attached to my Machine?
I want to create multiple local players based on the number of gamepads connected to my local computer.
Is there a way to detect the number of gamepads connected on Blueprint?
I have found this solution but It requires to compile the Engine code :( https://answers.unrealengine.com/questions/142358/question-is-there-a-way-to-detect-a-gamepad.html
asked Oct 07 '16 at 09:21 PM in Blueprint Scripting
Did you ever find a solution?
answered Aug 27 '18 at 11:41 PM
Hope it helps!
answered Nov 30 '18 at 05:04 AM
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