So here is the ending lines of the packaging log
MainFrameActions: Packaging (iOS): Running AutomationTool…
MainFrameActions: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//OneDrive/Documents/GitHub/vr_project_1/VR_Game1/VR_Game1.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users//OneDrive/Documents/GitHub/vr_project_1/VR_Game1/VR_Game1.uproject -cook -stage -archive -archivedirectory=C:/Users
//Desktop/Ketian/testbuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
MainFrameActions: Packaging (iOS): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MainFrameActions: Packaging (iOS): MSBuild: DotNETUtilities → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (iOS): MSBuild: EnvVarsToXML → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (iOS): MSBuild: UnrealBuildTool → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (iOS): MSBuild: AutomationUtils.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: AllDesktop.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: GUBP.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Localization.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: OneSkyLocalization.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: AutomationScripts.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Android.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: BuildGraph.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: HTML5.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: IOS.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Linux.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Mac.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: TVOS.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Win.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 4.8128431s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject
MainFrameActions: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: MobileDeviceInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 0.9806092s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: iPhonePackager → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.3089828s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: MobileDeviceInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: DeploymentServer → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.0999687s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DotNETUtilities → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (iOS): MSBuild: EnvVarsToXML → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (iOS): MSBuild: UnrealBuildTool → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 2.6921722s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Game1 IOS Development -Project=C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject -remoteini=“C:\Users\OneD
rive\Documents\GitHub\vr_project_1\VR_Game1” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (iOS): UnrealBuildTool: Picking the default remote server
MainFrameActions: Packaging (iOS): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
MainFrameActions: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
MainFrameActions: Packaging (iOS): UnrealBuildTool: ERROR: Failed to start local process for action (“Cannot start process because a file name has not been provided.”): ${CURRENT_USER}@ “cd "/" && xcode-select --print-path”
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 4.4177549s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Game1 IOS Development -Project=C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject C:\Users\h
anwa\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject -remoteini=“C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.10.07-14.35.57.txt’
MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814 MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean Force
MainFrameActions: Packaging (iOS): Monolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 348 MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1244 MainFrameActions: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150 MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 MainFrameActions: Packaging (iOS): at AutomationTool.BuildCommand.Execute() in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538 MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Process(String[] CommandLine) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509 MainFrameActions: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131 MainFrameActions: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
MainFrameActions: Packaging (iOS): at AutomationTool.Program.Main() in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (iOS): copying UAT log files…
MainFrameActions: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I tried several things, like deleting the binaries/donet/IOS and replace them with some files in Unreal 4.10, but it just does not work
So what could possibly cause this issue? I am using a compiled version of UE 4.12.2 btw
Thank you for ur time!