IOS packaging fail

So here is the ending lines of the packaging log

MainFrameActions: Packaging (iOS): Running AutomationTool…
MainFrameActions: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//OneDrive/Documents/GitHub/vr_project_1/VR_Game1/VR_Game1.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users//OneDrive/Documents/GitHub/vr_project_1/VR_Game1/VR_Game1.uproject -cook -stage -archive -archivedirectory=C:/Users
//Desktop/Ketian/testbuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
MainFrameActions: Packaging (iOS): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MainFrameActions: Packaging (iOS): MSBuild: DotNETUtilities → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (iOS): MSBuild: EnvVarsToXML → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (iOS): MSBuild: UnrealBuildTool → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (iOS): MSBuild: AutomationUtils.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: AllDesktop.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: GUBP.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Localization.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: OneSkyLocalization.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: AutomationScripts.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Android.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: BuildGraph.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: HTML5.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: IOS.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Linux.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Mac.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: TVOS.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
MainFrameActions: Packaging (iOS): MSBuild: Win.Automation → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 4.8128431s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject
MainFrameActions: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: MobileDeviceInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 0.9806092s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: iPhonePackager → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.3089828s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DeploymentInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: MobileDeviceInterface → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
MainFrameActions: Packaging (iOS): MSBuild: DeploymentServer → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.0999687s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/unreal_source/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (iOS): MSBuild: Microsoft (R) Build Engine version 4.6.1586.0
MainFrameActions: Packaging (iOS): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (iOS): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (iOS): MSBuild:
MainFrameActions: Packaging (iOS): MSBuild: DotNETUtilities → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (iOS): MSBuild: EnvVarsToXML → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (iOS): MSBuild: UnrealBuildTool → D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 2.6921722s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Game1 IOS Development -Project=C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject -remoteini=“C:\Users\OneD
rive\Documents\GitHub\vr_project_1\VR_Game1” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (iOS): UnrealBuildTool: Picking the default remote server
MainFrameActions: Packaging (iOS): UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
MainFrameActions: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
MainFrameActions: Packaging (iOS): UnrealBuildTool: ERROR: Failed to start local process for action (“Cannot start process because a file name has not been provided.”): ${CURRENT_USER}@ “cd "/" && xcode-select --print-path”
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 4.4177549s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\unreal_source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Game1 IOS Development -Project=C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject C:\Users\h
anwa\OneDrive\Documents\GitHub\vr_project_1\VR_Game1\VR_Game1.uproject -remoteini=“C:\Users\OneDrive\Documents\GitHub\vr_project_1\VR_Game1” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.10.07-14.35.57.txt’
MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814 MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean Force
MainFrameActions: Packaging (iOS): Monolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 348 MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1244 MainFrameActions: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150 MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 MainFrameActions: Packaging (iOS): at AutomationTool.BuildCommand.Execute() in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538 MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Process(String[] CommandLine) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509 MainFrameActions: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131 MainFrameActions: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
MainFrameActions: Packaging (iOS): at AutomationTool.Program.Main() in D:\unreal_source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (iOS): copying UAT log files…
MainFrameActions: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I tried several things, like deleting the binaries/donet/IOS and replace them with some files in Unreal 4.10, but it just does not work

So what could possibly cause this issue? I am using a compiled version of UE 4.12.2 btw

Thank you for ur time!

Hi Aerohand,

Please post the entire packaging log. While the Automation tool returns an unknown error, typically in the log you can find what causes this. Cut and paste contents into a text file and as an attachment.

Thanks,

.

Hi Aerohand,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still experiencing packaging issues, please post the the entire output log in a text doc and we will continue to investigate.

Thanks,

.