Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

how to protect a game like adding the copyrights?

I'm making my first game and I don't know how to do it.

Product Version: Not Selected
more ▼

asked May 31 '14 at 01:14 AM in Legal & Licensing

avatar image

1 1 2 2

avatar image Shadowriver May 31 '14 at 01:25 AM

You mean DRM or Licence?

avatar image zruford May 31 '14 at 01:31 AM

to protect the tittle and the characters.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Game titles are often protected by trademark registration. Trademarks are registered country-by-country, for the most part.

Game characters, under US law, are covered by copyright and that copyright occurs from the moment of creation. However, there are also benefits to registering the game by copyright protection. That is also usually done on a country-by-country basis.

more ▼

answered May 31 '14 at 01:58 AM

avatar image

atypic STAFF
7.1k 132 11 204

avatar image ScottMichaud May 31 '14 at 08:34 AM

There's a bit more to it than that, of course. It's the law... it's not always straight-forward.

Mostly, characters can also be protected as a trademark because they can represent your brand. Example: Mickey Mouse is as recognizably "Disney" as the Coca-Cola label is to Coca Cola.

But the biggest advice I can give is this: Don't waste your time reducing plagiarism and piracy. Spend your time increasing sales (as in, number of copies sold). Unless you have a significant per-user infrastructure cost, high or low piracy figures mean nothing. If you're in this to make money, all that matters is how much money you make. Sounds simple, but it is surprisingly easy to get distracted from.

There was a publisher who made a famously "Always Online" DRM for single player games, recently. In an interview with Eurogamer, they called it "a success" as they saw a notable reduction in piracy. Eurogamer asked them how their sales were affected. The publisher said, "Oh, those dropped 90%". They seriously thought that losing 9-out-of-10 paying customers was a success. No. No it is not. They have since abandoned that initiative.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question