Hi guys
Problem
Problem occurs when there are multiple UMG widgets being hidden and then shown again. Visibility is restored for all widgets, however, the Hit Test visibility is restored only for the last UMG widget in the sequence.
Steps to reproduce the bug
To replicate, see attached an example project. You can use both UMG elements when the level is loaded. Press “E” to toggle “Visible” property. After this, only the last UMG widget will function.
[See this Empty Project that demonstrated the bug][3]
Please download the UE4 project (attached) to see this behavior. Use the UMG sliders before and after pressing “E”
Thanks!