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Interface event not being called

I'm having a bit of an issue getting back into Interfaces after not touching them for a while. I have a blueprint Actor (Dummy_NPC) with a Widget Component as a child (With a widget Dummy_Widget as the selected class), and I want to pass a string into the widget to use as the contents of a Text Box. I generate the name in the Dummy_NPC event graph and try to pass it to the Dummy_Widget using an Interface.

For some reason, the Event is not being passed. I'm unsure what I'm doing incorrectly, as I think I've followed the instructions on https://docs.unrealengine.com/latest/INT/Engine/Blueprints/BP_HowTo/Interfaces/ accurately. The Interface has one input and I'm using the Event to pass the MyName string from the Dummy_NPC to the Dummy_Widget. Is there a better method to do so, or am I just missing a step or two somewhere?

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Product Version: UE 4.13
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asked Oct 08 '16 at 09:40 AM in Blueprint Scripting

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CrimsonIndustry
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