Sphere Trace Not Working

So, I’ve got two doors using Sphere Trace For Objects to look for pawns to open for. One of the doors works fine, but the other one does not, yet they’re exactly the same.

This is the door that doesn’t work. The sphere trace just won’t show up. I’ve marked “Draw Debug” which is set to persistent, so the trace should be visible. I’ve marked the name of the open blueprint object (OuterDoorMirrored) and the name of the selected object in the scene (which is the same). And I’ve marked the debug objects dropdown which shows there’s only one object to debug.

This is the other door, which is working. I’ve marked the same things for this one, showing there’s only one of this object in the scene, except that this door does have a sphere trace around it, as you can see.

Both doors’ sphere traces start and end at the same location, the location of the static mesh called DoorMesh, which means they don’t actually function. This is just to show that the sphere is in the right location, as you can see on the working door. Normally I have an offset location for the “End”-node.

I have no idea why the “mirrored” door’s sphere trace isn’t working. I’ve tried restarting the editor in case it’s just some weird bug, but it still won’t show up. Any ideas?

I decided to simply delete the right door blueprint and duplicate the working one, changing the static mesh to the mirrored door. That seems to allow the sphere trace to work. I still have no idea what the problem might have been, weirdest bug ever.

It later occurred to me that I should only have one sphere trace which opens both doors at the same time anyway, haha.