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Reverb disabled on Mac 4.13.1?

Using a 4.13.1 on a Mac and trying to get any sort of reverb functioning. Everything should be working, and I confirmed that, glitchy as it may be, it works on 4.12.5

Has reverb been disabled on the Mac version of 4.13.1? Can anyone confirm or deny it's function? Workarounds?

Product Version: UE 4.13
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asked Oct 08 '16 at 09:28 PM in Using UE4

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jono_3
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avatar image jono_3 Oct 10 '16 at 09:04 PM

Has anyone had a chance to test or confirm this?

avatar image jono_3 Oct 12 '16 at 05:26 PM

To the top

avatar image Minus_Kelvin STAFF Oct 19 '16 at 05:27 PM

Yes, it was disabled.

You can re-enable if you want:

Change:

 #define CORE_AUDIO_REVERB_ENABLED 0

To:

 #define CORE_AUDIO_REVERB_ENABLED 1

It was turned off because our reverb implementation on Mac creates a reverb instance per source (which is extremely expensive!). It should be set by an engine .ini file instead of hard-coded. The new audio mixer I'm developing will hopefully be implemented soon for CoreAudio and up-coming engine versions should have proper reverb on Mac.

avatar image jono_3 Oct 19 '16 at 06:00 PM

Would I add this to an existing .ini within the project? I can't seem to locate it in an .ini within the project, but did locate it in a .h file (screenshot attached). alt text

avatar image loafabredda Oct 25 '16 at 07:16 PM

I changed the core audio reverb to 1 from 0 as shown and my projects reverbs still do not work. Is there something else you have to do to get reverbs working?

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