Contracting and UE4
I'm being contracted to write a game/app and am considering using UE4, but want to know how the license works for this situation. Specifically, I'm not going to be publishing the game but essentially "selling" it back to the person who contracted me (with all the standard IP assignment and etc. that that entails). Do they then have to pay 5% royalties on their gross revenue, or does the revenue contract end with me (and thus I pay 5% over $3000, but that's it)?
Your work-for-hire (contracting) fees are exempt from royalties. However, if the game is going to be sold to the public, somebody needs to pay royalties. The best solution is for the company that hires you to also take a UE4 license. However, if that company refuses to subscribe and pay royalties on game sales, the responsibility will fall on the developer.
answered May 31 '14 at 09:37 PM
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