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How do i rotate a camera attatched to spring arm?

[link text][1]

I tried creating something that gets swipe and tap input, but something seems to be wrong with the gate or the input itself, because it does not display. I use the values that are retrieved from how far someone swipes to rotate the camera as it swipes. I have created the camera in a pawn class and use it to orbit around a cube i have made from multiple tiles. i just want to be able to orbit around the cube. the tiles used in the cube are multiple instances of a class where a have created a hexagon. I never really had a problem with the swipe when i had 4.11. I posted a google doc with all my code in the link. [1]: https://docs.google.com/document/d/1dvc8AAfuYcV38PFOuVTbeGuAfVUEVAuGWiiPFQBVpq0/edit

Product Version: UE 4.13
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asked Oct 08 '16 at 10:38 PM in Blueprint Scripting

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