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Particle Lights won't appear in-game.

Hey guys,

My first time posting here, so apologies if it is in the wrong section. I'm just running into an issue with have lights attached to my particle effects in a Paper2D scene. I have a pretty basic setup of just some floating lights attached to a cascade particle, that are supposed to light up the background and flipbook sprites surrounding them.

When I have it in the preview mode the lights work perfectly: alt text

As you can see here.

Whereas if I have it in play mode on the exact same spot, only the stationary point lights show up correctly and not the particle lights (which still appear as particles but not the lights): alt text

I'm assuming that this is not a particle error, but an error with possibly the camera or the sprite materials. Here is also a screenshot of the light setup in cascade: alt text

As extra info:

  • The sprites surrounding it are a tileset and regular sprites & flipbooks.

  • They are all the MaskedLitSpriteMaterial, with some background sprites that are TranslucentLitSpriteMaterial.

  • There isn't any directional light in the scene.

Hopefully you can help me! Thanks!

Product Version: UE 4.12
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asked Oct 09 '16 at 02:06 AM in Using UE4

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Headen
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So I found out that for some reason or other, the lights will only appear when they are set to high quality lights in cascade. So this may be an extremely specific circumstance, but if this happens to anyone else, that is how I solved it. Translucent objects behind the particle can also have odd effects too.

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answered Oct 10 '16 at 07:00 AM

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Headen
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