[Bug] Build/Import Textures In The Background
Opened up Example Game and loaded the first map and it has so far taken 20 minutes to open the map from all the "Building textures: ... (AutoDXT)" messages, still not done.
Would it be feasible to change this process to be something that ran in the background? Until it finished importing - textured surfaces just appeared with a "Loading.." texture or maybe even the old unknown green bubble texture.
asked Mar 11 '14 at 02:57 AM in Using UE4
ue4-archive ♦♦ STAFF
I'm still not able to reproduce this issue here it opened quickly. After moving the folder it does compile shaders which takes about ~3 minutes but that is expected. Since the configs are still pointing to the old location for the DDC files you may have to delete them.
You can find the config files here: \Game\Saved\Config\Windows
Can you confirm that Example Game is located within the "ExampleGame" parent directory? And that this content hasn't been moved after launching the Editor? Maps shouldn't take 20 minute to load except when using very low spec hardware. Even then, wait times shouldn't be cause by building textures as we've already included pre-compiled shaders.
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