[Bug] Build/Import Textures In The Background

Opened up Example Game and loaded the first map and it has so far taken 20 minutes to open the map from all the “Building textures: … (AutoDXT)” messages, still not done.

Would it be feasible to change this process to be something that ran in the background? Until it finished importing - textured surfaces just appeared with a “Loading…” texture or maybe even the old unknown green bubble texture.

i checked the example game last night and it loaded fine, so maybe hardware or project location might cause it

Hello,

I’m still not able to reproduce this issue here it opened quickly. After moving the folder it does compile shaders which takes about ~3 minutes but that is expected. Since the configs are still pointing to the old location for the DDC files you may have to delete them.

You can find the config files here: \Game\Saved\Config\Windows

Can you confirm that Example Game is located within the “ExampleGame” parent directory? And that this content hasn’t been moved after launching the Editor? Maps shouldn’t take 20 minute to load except when using very low spec hardware. Even then, wait times shouldn’t be cause by building textures as we’ve already included pre-compiled shaders.

Yes the path is now, “D:\Documents\ExampleGame\ExampleGame.uproject”

It seems like RocketEditor is no longer connecting to the DDC, perhaps due to ExampleGame being moved. This looks to be causing your long map load times. We’ll be looking into a fix.

In the meantime, try loading the ExampleGame project straight from the “new project wizard” window that pops up after launching the editor. It might be that other methods default to the old directory which causes the DDC to not be found.

I’m not able to reproduce this here. Did the long load time occur the first time you opened ExampleGame? Has the long load time occurred afterwards?

Yes the path is now,
“D:\Documents\ExampleGame\ExampleGame.uproject”

Does this mean that you did move ExampleGame folder at some point?

Yeah, I unzipped it to the desktop, and then moved the folder. I wouldn’t expect that to cause a problem.