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Weird shadows on my buildings

Hi, i need help with light and shadows settings, i'm having a weird problem with multiple assets i've done. Pictures will explain for me : alt text No overlapping UV.

Thanks for your time John

Product Version: UE 4.13
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asked Oct 09 '16 at 12:08 PM in Rendering

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RealPolygone
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4 answers: sort voted first

You will also need to ramp up lightmap resolution. You might be using default 64 pixels for that large building. It should be way higher.

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answered Oct 09 '16 at 12:45 PM

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Deathrey
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Each your mesh needs to have proper UV channel 1 for lightmapping. This link should clear it up for u.

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answered Oct 09 '16 at 12:21 PM

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Deathrey
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Thanks for ur answer i'm already making the lightmap uv before exporting instead of using the auto generated one alt text

Anyway thanks Ill try to dig up more with your link.

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answered Oct 09 '16 at 12:31 PM

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RealPolygone
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avatar image MrGoatsy Oct 09 '16 at 01:26 PM

Please mark this as an answer, that way others with the same problem can more easily find it.

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Thanks alot FIXED with setting the lightmap resolution to 256px. alt text

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answered Oct 09 '16 at 01:04 PM

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RealPolygone
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avatar image Deathrey Oct 10 '16 at 01:35 AM

You're welcome. Don't forget to mark the question as resolved, kindly.

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