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What is the best way to let your character dodge roll

Hey all :) what is the best way to let your character do a roll in any direction you want. I tried it with lerp over time, but with lerp i went through walls :(. and with launching the character it`s hard to get the desired distance aswell as he get to much force when he Rolls of ledges :/ are there more physic based funtion for this kind of problem ? basically i just want to let him go a certain distance and then negate all force he had befor....

kind regards Dennis

Product Version: UE 4.13
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asked Oct 09 '16 at 02:26 PM in Blueprint Scripting

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Hanabi_
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avatar image Hanabi_ Oct 09 '16 at 02:28 PM

ps.: It`s for a Network game, so i can´t use Root Motion, i think... :)

avatar image Hanabi_ Oct 09 '16 at 03:54 PM

i rly need help :D

avatar image MetricZero Mar 20 '17 at 08:47 PM

Did you ever figure this out?

avatar image Hanabi_ Mar 21 '17 at 10:13 PM

I did it with the normal moving and exchanged the walk animation with a roll animation. Furthermore i add a "isRolling" bool so i can make him invulnerable :D Hope that helped. As said lerp will make the character go through walls and launch will only add force so it is pretty inconsistend :D

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