What is the best way to let your character dodge roll
Hey all :) what is the best way to let your character do a roll in any direction you want. I tried it with lerp over time, but with lerp i went through walls :(. and with launching the character it`s hard to get the desired distance aswell as he get to much force when he Rolls of ledges :/ are there more physic based funtion for this kind of problem ? basically i just want to let him go a certain distance and then negate all force he had befor....
kind regards Dennis
asked Oct 09 '16 at 02:26 PM in Blueprint Scripting
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