Currently when creating User Widgets in C++, you can define certain child-widget components (for example UTextBlock, UScrollBox etc.) that will automatically bind based on the variable name, which is great for setting up pre-defined behaviour in C++.
Would it be possible to extend this auto-binding functionality to Animations as well based on name? This would be great for being able to bind functions to the OnStarted / OnFinished delegates of animations, or play them from C++ etc without having to create an event which you then implement in Blueprint.
Cheers!