Development for different VR headsets/suggestions
I am at the stage where I can start testing the VR functionality of my project but have yet to pick up a VR unity. Been doing prototyping on a Samsung Gear VR. Before I pick up either a Vive or Oculus I wanted to ask a few questions
I am ready to buy and looking at prices it comes to: Vive is 800 and you got everything you need, Oculus is 600 then 200 for controllers then another 80 if you want room scale. Part of me says buy the Vive, one time purchase and you got everything, then again I also feel just buy a 600 Oculus then in a few months buy motion controllers (either oculus touch or one of the other solutions) and just wait to see if room scaling is worth it.
If you haven't bought a headset yet, I'd go with the Oculus, only because I'm using a Vive currently and encountering issues. Ue4 is technically configured for the Oculus, so maybe you won't run into the problems I and many others have run into. Cheers!
answered Nov 28 '16 at 03:33 PM
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