Why is my Landscape Material so edgy?
I'm developing a procedural landscape material that blends in grass, rock and snow. But I've run into a problem that my blend between rock and snow or rock and grass turns up looking edgy or like a massive pixelation.
Do note that for blending, I'm not using any texture but rather simple algorithms output in Alpha of the Lerp nodes. I've also tried using landscape coordinates, but no use. Basically the 3 textures come perfect, just the blend is messed up. Also, I've used material functions to clean up the main material and make each texture output modular, where each function simply just combine 2 textures of the same kind and gives variations for grass, rock and snow, each.
Any suggestions or help will be great!
asked Oct 09 '16 at 07:19 PM in Rendering
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