I’m posting this using UE 4.10 because it was the last version of Unreal that connecting to Perforce worked in.
In every version of Unreal, with any project old or new, Unreal crashes every time I attempt to connect to Perforce. I have submitted numerous bug reports over several months and the issue still occurs. It used to work just fine then one day it suddenly didn’t. I have even attempted backing up my computer to a date prior to the crashing. Here is everything in the crash report:
MachineId:C64CA31B4B78A70F472ABDA4213A8F06
EpicAccountId:1fd7f654fe924603b09caca205a7c311
Stack overflow - code c00000fd (first/second chance not available)
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EasyRedirect64
EasyRedirect64
ws2_32
UE4Editor_PerforceSourceControl!NetTcpSelector::Select()
UE4Editor_PerforceSourceControl!NetTcpTransport::SendOrReceive()
UE4Editor_PerforceSourceControl!NetBuffer::Receive()
UE4Editor_PerforceSourceControl!RpcTransport::Receive()
UE4Editor_PerforceSourceControl!Rpc::DispatchOne()
UE4Editor_PerforceSourceControl!Rpc::Dispatch()
UE4Editor_PerforceSourceControl!Rpc::Dispatch()
UE4Editor_PerforceSourceControl!Client::WaitTag()
UE4Editor_PerforceSourceControl!Client::RunTag()
UE4Editor_PerforceSourceControl!Client::Run()
UE4Editor_PerforceSourceControl!Client::Init()
UE4Editor_PerforceSourceControl!ClientApi::Init()
UE4Editor_PerforceSourceControl!FPerforceConnection::EstablishConnection()
UE4Editor_PerforceSourceControl!FPerforceConnection::FPerforceConnection()
UE4Editor_PerforceSourceControl!FScopedPerforceConnection::Initialize()
UE4Editor_PerforceSourceControl!FPerforceGetWorkspacesWorker::Execute()
UE4Editor_PerforceSourceControl!FPerforceSourceControlCommand::DoThreadedWork()
UE4Editor_Core!FQueuedThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\hal\threadingbase.cpp:400]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]