How can I make multiple instances of an actor add to the score when they enter a goal?
Hello! this may be a bit of a complicated question so please bear with me.
I'm setting up a project where when a certain actor (of which there are about 25 in game at a time) enters the goal a point is added to the score. When the actor leaves the goal a point needs to be removed from the score. After a long process to get the score together they successfully add to the score and subtract when they leave.
The problem however is that when a second enters the goal it does not add to the score. it will remain at 1 until either one of the two actors leave, then it will drop to 0 even if there is still one in the goal. Currently they are instanced through the level blueprint and I have posted all relevant blueprints below:
First is the Arena BP says when collision happens with the actor http://imgur.com/vKRr4Tm
Then in the actor that is colliding is adding/removing a point http://imgur.com/RcpmsB9
Receiving the score, it is put to the HUD http://imgur.com/jdwKYtB
And the instance of the Actor in the level BP http://imgur.com/lgF2Eg9
Screen with 4 in the goal http://imgur.com/a/8bwQb
Screen after one of the 4 is out of the goal but 3 remain http://imgur.com/70uRZQ3
Any help with this would be much appreciated, it's really giving me a hard time. Thanks!
asked Oct 09 '16 at 08:38 PM in Blueprint Scripting
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