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How to modify my object pickup mechanics so that object pickup is situated around crosshairs?

Hey all,

I'm working on a first person game that'll feature object pickup mechanics. Which works fine!

i followed the tutorial below if you want to see how i approached making the mechanic:

https://www.youtube.com/watch?v=Yi4oeDcvwAA&list=WL∈dex=2

What i don't like with what i have currently is i can pick the object up just fine, but the focal point of the object pickup seems to make it appears that the object is hanging below the players camera, especially when picking up objects at close range, an example of this can be seen in the screenshot below:

alt text

as you can see above, the cube is almost out of the player's view. Below is a screnshot of when i pickup the cube at distance:

alt text

As you can see above, when picked up at a distanced the object pickup focuses alot more around the crosshairs/centre of the screen. I want this to happen by default, what can i do to achieve this? as i feel the object hanging almost of the scren can sometimes be unsightly.

Thanks :) Matt

Product Version: UE 4.13
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objectpickup1.png (645.6 kB)
objectpickup2.png (542.9 kB)
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asked Oct 09 '16 at 09:59 PM in Blueprint Scripting

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TheGoldstrum
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