I have a local database that I plan to store on a machine along side a dedicated server for communication. When I pull a username from that database, I want it to happen on the server and replicate the username to the relevant client, Instead I am changing the username for everybody connected every time I pull one.
ON SERVER : I use the "Game State" to pull the Username from the database, then I set the username to a replicated variable.
ON CLIENT : I pull the username from the game state and display it on a widget.
What would be the proper way of doing this, should I even be using the Game state for this?
for player related, you should use player state, I use this to replicate to evveryone the steam pseudo of my players ;)
answered Oct 10 '16 at 07:02 AM
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