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SENDING WIDGET TO MAIN MENU AND HAVE IT STAY THERE AFTER EXITING THE LEVEL

Is it possible to send widget to main menu with trigger box with actor overlap and have the widget (TEXT) stay there even after you exit the level with trigger box. I have situation where I think that overlap works but when i exit the level the overlap disconnects. Lets say I died cause i coudn't make it before the counter which is set to 60 it will exit back to main menu and I would like that widget that i set up with trigger box appear on main menu even after i exit the game. I have been suggested different approach which I think is more proper but I still think my idea could work only if TEXT WIDGET would remain after i exit the level with activated trigger box that has send the TEXT to main menu. How ever it's not there right now because when I exit the level the trigger box comment is no longer activated upon the exit. If any one has the answer. Please.........!!!

Product Version: UE 4.12
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asked Oct 10 '16 at 05:32 AM in Using UE4

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silverfish1000
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You just need to create a new widget for the main menu level, and pass the values of the previous widget to this one. You can store the values in a GameInstance object, it's designed to survive level changes.

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answered Oct 10 '16 at 05:53 AM

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Night Watcher
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