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Is it possible to send widget to main menu with trigger box with actor overlap and have the widget (TEXT) stay there even after you exit the level with trigger box. I have situation where I think that overlap works but when i exit the level the overlap disconnects. Lets say I died cause i coudn't make it before the counter which is set to 60 it will exit back to main menu and I would like that widget that i set up with trigger box appear on main menu even after i exit the game. I have been suggested different approach which I think is more proper but I still think my idea could work only if TEXT WIDGET would remain after i exit the level with activated trigger box that has send the TEXT to main menu. How ever it's not there right now because when I exit the level the trigger box comment is no longer activated upon the exit. If any one has the answer. Please.........!!!

Product Version: UE 4.12
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asked Oct 10 '16 at 05:32 AM in Using UE4

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You just need to create a new widget for the main menu level, and pass the values of the previous widget to this one. You can store the values in a GameInstance object, it's designed to survive level changes.

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answered Oct 10 '16 at 05:53 AM

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