How can I get double precision physics?

I need high resolution physics simulation. I known that NVIDIA PhysX SDK has double precision option macro.

Is there any way to change precision of physics simulation to double such as macro or build option in game project or engine source? Thanks.

I would like to know as well. Did you figure it out how to enable this?

This is old question. In my memory, it’s impossible in game module. I didn’t tried but actually possible with full source code. I had tried to attach bullet physics instead what is fully open source and has DP. That solution might be easier than edit full source.