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Identical fbx files, ascii one loads ok, binary one doesn't (examples providen)

I've written a small fbx exporter using FBX SDK, the only difference between both files is just a simple tag that sets the fileformat

 lExporter->Initialize(pFilename, pFileFormat, lSdkManager->GetIOSettings();

pFileFormat could be initialized to several modes like binary, ascii, 6.0 binary, 6.0 ascii, dxf autocad etc...

Obviously binary is much better than ascii since it gets exported faster, takes less space and gets readed faster too, but some objects fail to be loaded, notice that ascii one never fails neither 6.0 binary but this last one is a no sense since it takes almost the same space as ascii too.

I've attached an example object in ascii/binary so it is easily preproducible: both models inside a zip file

Product Version: UE 4.13
hanger.zip (152.8 kB)
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asked Oct 10 '16 at 07:26 AM in C++ Programming

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avatar image Motiva Oct 10 '16 at 06:40 PM

Seems to be something related to uvs but still have no idea why one works and the other doesn't.

Any idea?

avatar image FrankEscobar Oct 11 '16 at 06:10 PM

I've face the same problem time ago but I had no reply on the forums.

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