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Project wont launch on Android

Whenever I try to launch the project on my android device the whole process fails. I've tried reinstalling the android SDKs and the engine, neither has worked, the biggest lead I have is that it's related to the ARMV7 support, beyond that it keeps breaking after not being able to find a file.

full log

 LogPlayLevel: UnrealBuildTool: Performing 10 actions (4 in parallel)
 LogPlayLevel: UnrealBuildTool: [1/10] clang++.exe ProjectTrial.h [armv7-es2]
 LogPlayLevel: UnrealBuildTool: [2/10] clang++.exe UELinkerFixupsName.h [armv7-es2]
 LogPlayLevel: UnrealBuildTool: In file included from E:/VR/ProjectTrial/Intermediate/Build/Android/ProjectTrial/Development/ProjectTrial/ProjectTrial.h:4:
 LogPlayLevel: UnrealBuildTool: In file included from E:\VR\ProjectTrial\Source\ProjectTrial\ProjectTrial.h:6:
 LogPlayLevel: UnrealBuildTool: In file included from Runtime/Engine/Public\EngineMinimal.h:10:
 LogPlayLevel: UnrealBuildTool: In file included from Runtime/CoreUObject/Public\CoreUObject.h:7:
 LogPlayLevel: UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16:
 LogPlayLevel: UnrealBuildTool: In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 LogPlayLevel: UnrealBuildTool: Runtime/Core/Public/HAL/PlatformCrt.h(6,10) :  fatal error: 'wchar.h' file not found
 LogPlayLevel: UnrealBuildTool: #include <wchar.h>
 LogPlayLevel: UnrealBuildTool:          ^
 LogPlayLevel: UnrealBuildTool: [3/10] clang++.exe UELinkerFixups.cpp [armv7-es2]
 LogPlayLevel: UnrealBuildTool: 1 error generated.
 LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\VR\ProjectTrial\Binaries\Android\ProjectTrial-armv7-es2.so
 LogPlayLevel: UnrealBuildTool: Total build time: 28.48 seconds
 LogPlayLevel: CommandUtils.Run: Run: Took 28.6386381s to run UnrealBuildTool.exe, ExitCode=5


Product Version: UE 4.13
Tags:
errorlog.txt (33.7 kB)
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asked Oct 10 '16 at 07:29 AM in Packaging & Deployment

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lostbxa
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avatar image Samantha Sutton ♦♦ STAFF Oct 13 '16 at 05:42 PM

Have you tried setting your NDK API level to 21 or higher?

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Hey Lostbxa,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Oct 17 '16 at 07:06 PM

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