2.5D Platformer Fake running animation
I have build a simple Sidescroller, where the character is constantly running and has to jump over obstacles. I have placed the components of the world and the obstacles into one blueprint. The blueprint controls the constantly moving obstacles & background stuff in an infinte loop.
I placed a character via a player start into the world and restricted player inputs to jump only. When I hit play the world starts to move. How can I control the animation of the character so it looks like he is running, while actually not moving horizontally, because the world itself moves?
asked May 31 '14 at 01:44 PM in Blueprint Scripting
So you want the animation running all the time? So this is a runner type game where you cant make the player stand still so... you could setup in the animation to be a running animation that is active when the velocity = 0 since it really isn't moving, I think. if there is speed involved then of course youd want to add a blendspace to adjust it.
So setup your player animation states in your animgraph with whatever states you need for actions but your Idle-Walk-Run would be replaced with of course only a RUN animation.
Then it would go into the jump-falling-land etc etc.
Hope this helps.
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