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2.5D Platformer Fake running animation

I have build a simple Sidescroller, where the character is constantly running and has to jump over obstacles. I have placed the components of the world and the obstacles into one blueprint. The blueprint controls the constantly moving obstacles & background stuff in an infinte loop.

I placed a character via a player start into the world and restricted player inputs to jump only. When I hit play the world starts to move. How can I control the animation of the character so it looks like he is running, while actually not moving horizontally, because the world itself moves?

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asked May 31 '14 at 01:44 PM in Blueprint Scripting

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4ndy
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So you want the animation running all the time? So this is a runner type game where you cant make the player stand still so... you could setup in the animation to be a running animation that is active when the velocity = 0 since it really isn't moving, I think. if there is speed involved then of course youd want to add a blendspace to adjust it.

So setup your player animation states in your animgraph with whatever states you need for actions but your Idle-Walk-Run would be replaced with of course only a RUN animation.

Then it would go into the jump-falling-land etc etc.

Hope this helps.

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answered May 31 '14 at 07:53 PM

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DJMidKnight
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avatar image 4ndy Jun 01 '14 at 10:41 AM

Thank you DJMidKnight. Here is what I did so far:

I set the speed of my player in the animation blueprint to a constant value, so he is always running. I have stopped the ground from animating (because that pushed the character away) and since there is no texture but only color on it, it doesn't matter. However since I also have THIS problem (can't communicate between blueprints especially character and animation blueprint), the character is jumping with the running animation constantly playing. My plan was to cast a variable to anim BP while jumping to set the speed to 0...

I'll get the the finished game eventually :-)

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