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How can I set my PlayerCharacter as my Default Player Start?

So, I am creating this scene with the default FirstPersonCharacter and I deleted it because I (still) have an issue when creating a package, where my controls get all messed up, but only when I package my game, and not in the view port. How ever, I decided to delete my player, since I though that I broke it or something, and when I wanted to reimport the original one, every time I press play, I get double FirstPersonCharacters (Ill append a screenshot) and I want to have only one, and to start my game where my FirstPersonCharacter is placed, not where my Default player start is located.

Sorry for the long post, but I'm kind of losing my mind in here.

P.S: I just noticed my X-hair got messed up as well, I don't know what's going on!

[1]: /storage/temp/110276-error.png

Product Version: UE 4.13
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error.png (2.4 MB)
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asked Oct 10 '16 at 08:02 AM in Blueprint Scripting

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Shamysoza
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Is there a reason you can't just put the player start where you want to start, and let the gamemode spawn in the default pawn?

I'm not sure if setting the character you've placed in the level to auto-possess will cause the gamemode to not spawn the default, but give it a try if that's the way you want to do things.

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answered Oct 10 '16 at 08:41 AM

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mid_gen
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Thank you for your help!

I tried placing only the spawn point and i have no issues with it. How ever, I'd like yo have my CharacterPlayer in game as well so I can see a live preview of its camera and tweak some stuff on it.

The original template had the SpawnPoint at the origin, but you could move arround the character and the game would start where the character is.

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answered Oct 10 '16 at 01:26 PM

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Shamysoza
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