UMG Texture doesn't show properly on iOS.
This is the screenshotof the game screen. The background isn't rendering properly.
We've also noticed this in our other builds for iOS.
Textures appear like Black and White tiles.
Am I missing something?
Do I have to setup a whole different set of textures for iOS?
asked Oct 10 '16 at 09:34 AM in Packaging & Deployment
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answered May 24 '18 at 07:03 PM
Rudy Q ♦♦ STAFF
I had the same problem in IOS and the solution was for me, resize textures. The size need be power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, or 2048) for example 1024x2048 or 512x256
answered Oct 13 '16 at 08:51 AM
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