Play Dynamic Force Feedback does not work for both controllers

The problem with that blueprint node is that there can’t be 2 of them running at the same time, so there can’t be a node for the left motion controller and one for the right motion controller. When both are running there is only one of the controller getting a rumble effect, the one that got started first. Which obviously makes them quite useless since you usually want to have different amounts of rumble for each hand.
Is there any workaround that works in blueprint?

P.S. each force feedback node is in its own child actor blueprint of the hand it is for

Hello,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provides screen shots of any blueprints/settings that may be involved with this issue?

Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,